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Embodiment proxies allow OpenCog's embodiment system to connect to various virtual and real environments.
The Unity Proxy is currently not an individual connection to Unity games, but a integrated learning environment used by the Hong Kong OpenCog AI Project. See our blog post for an overview. Some technical details are also available. You can also learn about Setting up the Unity3D world.
This is the Proxy for Multiverse (http://www.multiverse.net). You can find the related codebase at lp:~opencog-dev/opencog/embodiment_MV-Proxy. There is a README file in the root's directory with instructions on how to build and execute that Proxy within a standalone Multiverse server. See also MultiVerse User Manual (Embodiment).
This is the Proxy for RealXtend. You can find the related codebase at lp:~opencog-dev/opencog/embodiment_ReX-Proxy. There is a README in the root's directory with instructions on how to build and execute that Proxy within a standalone RealXtend server.
There are some integration issues to be aware of.
- Comparison of some aspects between Multiverse and RealXtend platforms
- Proxy Messages : Description of the messages exchanged between Embodiment and the Proxy.