EmbodimentLanguageComprehension Frames2Atoms
Obsolete Documentation. The frame elements no longer exist in RelEx. They were removed because they never worked very well. This page should probably be blanked and removed, but is kept here for a little while because maybe it contains a useful idea. Feel free to kill this page.
This page collects a number of Framenet-net style Atom constructs corresponding to perceptions that the OpenPetBrain receives from the virtual world it interacts with.
Common definitions
In this subsection you will find a list of Frames and its respective hierarchy, represented in Atoms. These forms will be used to compose each embodiment perception in Frames format.
// #Relation:Entity1
FrameElementLink
DefinedFrameNode "#Relation"
DefinedFrameElementNode "#Relation:Entity1"
// #Relation:Entity2
FrameElementLink
DefinedFrameNode "#Relation"
DefinedFrameElementNode "#Relation:Entity2"
// #Relation:Relation_type
FrameElementLink
DefinedFrameNode "#Relation"
DefinedFrameElementNode "#Relation:Relation_type"
// #Relation <- #Trajector-Landmark
InheritanceLink
DefinedFrameNode "#Trajector-Landmark"
DefinedFrameNode "#Relation"
// #Trajector-Landmark:Landmark
FrameElementLink
DefinedFrameNode "#Trajector-Landmark"
DefinedFrameElementNode "#Trajector-Landmark:Landmark"
// #Trajector-Landmark:Profiled_region
FrameElementLink
DefinedFrameNode "#Trajector-Landmark"
DefinedFrameElementNode "#Trajector-Landmark:Profiled_region"
// #Trajector-Landmark:Trajector
FrameElementLink
DefinedFrameNode "#Trajector-Landmark"
DefinedFrameElementNode "#Trajector-Landmark:Trajector"
// #Trajector-Landmark <- #Locative_relation
InheritanceLink
DefinedFrameNode "#Locative_relation"
DefinedFrameNode "#Trajector-Landmark"
// #State <- #Locative_relation
InheritanceLink
DefinedFrameNode "#Locative_relation"
DefinedFrameNode "#State"
// #Trajector-Landmark <- #Locative_relation
InheritanceLink
DefinedFrameNode "#Locative_relation"
DefinedFrameNode "#Trajector-Landmark"
// #Locative_relation:Figure
FrameElementLink
DefinedFrameNode "#Locative_relation"
DefinedFrameElementNode "#Locative_relation:Figure"
// #Locative_relation:Ground
FrameElementLink
DefinedFrameNode "#Locative_relation"
DefinedFrameElementNode "#Locative_relation:Ground"
// an adaptation of the original frame to handle two grounds (between)
// #Locative_relation:Ground_2
FrameElementLink
DefinedFrameNode "#Locative_relation"
DefinedFrameElementNode "#Locative_relation:Ground_2"
// #Moving_in_place:Theme
FrameElementLink
DefinedFrameNode "#Moving_in_place"
DefinedFrameElementNode "#Moving_in_place:Theme"
// #Moving_in_place:Direction
FrameElementLink
DefinedFrameNode "#Moving_in_place"
DefinedFrameElementNode "#Moving_in_place:Direction"
// #Moving_in_place:Angle
FrameElementLink
DefinedFrameNode "#Moving_in_place"
DefinedFrameElementNode "#Moving_in_place:Angle"
// #Moving_in_place:Fixed_location
FrameElementLink
DefinedFrameNode "#Moving_in_place"
DefinedFrameElementNode "#Moving_in_place:Fixed_location"
// #Physical_entity <- #Substance
InheritanceLink
DefinedFrameNode "#Substance"
DefinedFrameNode "#Physical_entity"
// #Event <- #Transitive_action
InheritanceLink
DefinedFrameNode "#Transitive_action"
DefinedFrameNode "#Event"
// #Objective_influence <- #Transitive_action
InheritanceLink
DefinedFrameNode "#Transitive_action"
DefinedFrameNode "#Objective_influence"
// #Event <- #Intentionally_act
InheritanceLink
DefinedFrameNode "#Intentionally_act"
DefinedFrameNode "#Event"
// #Transitive_action <- #Intentionally_act
InheritanceLink
DefinedFrameNode "#Intentionally_act"
DefinedFrameNode "#Transitive_action"
// #Intentionally_act <- #Intentionally_affect
InheritanceLink
DefinedFrameNode "#Intentionally_affect"
DefinedFrameNode "#Intentionally_act"
// #Ingest_substance <- #Ingestion
InheritanceLink
DefinedFrameNode "#Ingestion"
DefinedFrameNode "#Ingest_substance"
// #Manipulation <- #Ingestion
InheritanceLink
DefinedFrameNode "#Ingestion"
DefinedFrameNode "#Manipulation"
// #Ingestion:Ingestible
FrameElementLink
DefinedFrameNode "#Ingestion"
DefinedFrameElementNode "#Ingestion:Ingestible"
// #Physical_entity <- #Food
InheritanceLink
DefinedFrameNode "#Food"
DefinedFrameNode "#Physical_entity"
// #Motion:Theme
FrameElementLink
DefinedFrameNode "#Motion"
DefinedFrameElementNode "#Motion:Theme"
// #Motion:Direction
FrameElementLink
DefinedFrameNode "#Motion"
DefinedFrameElementNode "#Motion:Direction"
// #Dimension:Dimension
FrameElementLink
DefinedFrameNode "#Dimension"
DefinedFrameElementNode "#Dimension:Dimension"
// #Dimension:Object
FrameElementLink
DefinedFrameNode "#Dimension"
DefinedFrameElementNode "#Dimension:Object"
// #Dimension:Measurement
FrameElementLink
DefinedFrameNode "#Dimension"
DefinedFrameElementNode "#Dimension:Measurement "
// #Gradable_attributes:Attribute
FrameElementLink
DefinedFrameNode "#Gradable_attributes"
DefinedFrameElementNode "#Gradable_attributes:Attribute"
// #Gradable_attributes:Degree
FrameElementLink
DefinedFrameNode "#Gradable_attributes"
DefinedFrameElementNode "#Gradable_attributes:Degree"
// #Gradable_attributes:Value
FrameElementLink
DefinedFrameNode "#Gradable_attributes"
DefinedFrameElementNode "#Gradable_attributes:Value"
// #Gradable_attributes <- #Position_on_a_scale
InheritanceLink
DefinedFrameNode "#Position_on_a_scale"
DefinedFrameNode "#Gradable_attributes"
// #Position_on_a_scale:Value
FrameElementLink
DefinedFrameNode "#Position_on_a_scale"
DefinedFrameElementNode "#Position_on_a_scale:Value"
// #Position_on_a_scale <- #Evaluative_comparison
InheritanceLink
DefinedFrameNode "#Evaluative_comparison"
DefinedFrameNode "#Position_on_a_scale"
// #Evaluative_comparison:Attribute
FrameElementLink
DefinedFrameNode "#Evaluative_comparison"
DefinedFrameElementNode "#Evaluative_comparison:Attribute "
// #Evaluative_comparison:Profiled_attribute
FrameElementLink
DefinedFrameNode "#Evaluative_comparison"
DefinedFrameElementNode "#Evaluative_comparison:Profiled_attribute"
// #Evaluative_comparison:Profiled_item
FrameElementLink
DefinedFrameNode "#Evaluative_comparison"
DefinedFrameElementNode "#Evaluative_comparison:Profiled_item"
// #Evaluative_comparison:Standard_attribute
FrameElementLink
DefinedFrameNode "#Evaluative_comparison"
DefinedFrameElementNode "#Evaluative_comparison:Standard_attribute"
// #Evaluative_comparison:Standard_item
FrameElementLink
DefinedFrameNode "#Evaluative_comparison"
DefinedFrameElementNode "#Evaluative_comparison:Standard_item"
// #Make_noise:Noisy_event
FrameElementLink
DefinedFrameNode "#Make_noise"
DefinedFrameElementNode "#Make_noise:Noisy_event"
// #Make_noise:Sound
FrameElementLink
DefinedFrameNode "#Make_noise"
DefinedFrameElementNode "#Make_noise:Sound"
// #Make_noise:Sound_source
FrameElementLink
DefinedFrameNode "#Make_noise"
DefinedFrameElementNode "#Make_noise:Sound_source"
// #Make_noise:Degree
FrameElementLink
DefinedFrameNode "#Make_noise"
DefinedFrameElementNode "#Make_noise:Degree"
// #Make_noise:Iterations
FrameElementLink
DefinedFrameNode "#Make_noise"
DefinedFrameElementNode "#Make_noise:Iterations"
// #Possession:Owner
FrameElementLink
DefinedFrameNode "#Possession"
DefinedFrameElementNode "#Possession:Owner"
// #Possession:Possession
FrameElementLink
DefinedFrameNode "#Possession"
DefinedFrameElementNode "#Possession:Possession"
// #Intentionally_act <- #Education_teaching
InheritanceLink
DefinedFrameNode "#Education_teaching"
DefinedFrameNode "#Intentionally_act"
// #Education_teaching:Course
FrameElementLink
DefinedFrameNode "#Education_teaching"
DefinedFrameElementNode "#Education_teaching:Course"
// #Education_teaching:Fact
FrameElementLink
DefinedFrameNode "#Education_teaching"
DefinedFrameElementNode "#Education_teaching:Fact"
// #Education_teaching:Institution
FrameElementLink
DefinedFrameNode "#Education_teaching"
DefinedFrameElementNode "#Education_teaching:Institution"
// #Education_teaching:Material
FrameElementLink
DefinedFrameNode "#Education_teaching"
DefinedFrameElementNode "#Education_teaching:Material"
// #Education_teaching:Precept
FrameElementLink
DefinedFrameNode "#Education_teaching"
DefinedFrameElementNode "#Education_teaching:Precept"
// #Education_teaching:Qualification
FrameElementLink
DefinedFrameNode "#Education_teaching"
DefinedFrameElementNode "#Education_teaching:Qualification"
// #Education_teaching:Role
FrameElementLink
DefinedFrameNode "#Education_teaching"
DefinedFrameElementNode "#Education_teaching:Role"
// #Education_teaching:Skill
FrameElementLink
DefinedFrameNode "#Education_teaching"
DefinedFrameElementNode "#Education_teaching:Skill"
// #Education_teaching:Student
FrameElementLink
DefinedFrameNode "#Education_teaching"
DefinedFrameElementNode "#Education_teaching:Student"
// #Education_teaching:Subject
FrameElementLink
DefinedFrameNode "#Education_teaching"
DefinedFrameElementNode "#Education_teaching:Subject"
// #Education_teaching:Teacher
FrameElementLink
DefinedFrameNode "#Education_teaching"
DefinedFrameElementNode "#Education_teaching:Teacher"
// #State:Entity
FrameElementLink
DefinedFrameNode "#State"
DefinedFrameElementNode "#State:Entity"
// #State_of_entity:State
FrameElementLink
DefinedFrameNode "#State"
DefinedFrameElementNode "#State:State"
// #State <- #State_of_entity
InheritanceLink
DefinedFrameNode "#State_of_entity"
DefinedFrameNode "#State"
// #State_of_entity:Evaluation
FrameElementLink
DefinedFrameNode "#State_of_entity"
DefinedFrameElementNode "#State_of_entity:Evaluation"
// #Intentionally_affect <- #Manipulation
InheritanceLink
DefinedFrameNode "#Manipulation"
DefinedFrameNode "#Intentionally_affect"
// #Manipulation:Agent
FrameElementLink
DefinedFrameNode "#Manipulation"
DefinedFrameElementNode "#Manipulation:Agent"
// #Manipulation:Event
FrameElementLink
DefinedFrameNode "#Manipulation"
DefinedFrameElementNode "#Manipulation:Event"
// #Manipulation:Bodypart_of_agent
FrameElementLink
DefinedFrameNode "#Manipulation"
DefinedFrameElementNode "#Manipulation:Bodypart_of_agent"
// #Manipulation:Entity
FrameElementLink
DefinedFrameNode "#Manipulation"
DefinedFrameElementNode "#Manipulation:Entity"
// #Manipulation:Time
FrameElementLink
DefinedFrameNode "#Manipulation"
DefinedFrameElementNode "#Manipulation:Time"
// #Manipulation:Duration
FrameElementLink
DefinedFrameNode "#Manipulation"
DefinedFrameElementNode "#Manipulation:Duration"
// #Motion <- #Motion_directional
InheritanceLink
DefinedFrameNode "#Motion_directional"
DefinedFrameNode "#Motion"
// #Motion_directional:Theme
FrameElementLink
DefinedFrameNode "#Motion_directional"
DefinedFrameElementNode "#Motion_directional:Theme"
// #Motion_directional:Direction
FrameElementLink
DefinedFrameNode "#Motion_directional"
DefinedFrameElementNode "#Motion_directional:Direction"
// #Motion_directional:Goal
FrameElementLink
DefinedFrameNode "#Motion_directional"
DefinedFrameElementNode "#Motion_directional:Goal"
// #Motion_directional:Path
FrameElementLink
DefinedFrameNode "#Motion_directional"
DefinedFrameElementNode "#Motion_directional:Path"
// #Motion_directional:Source
FrameElementLink
DefinedFrameNode "#Motion_directional"
DefinedFrameElementNode "#Motion_directional:Source"
// #Gradable_attributes <- #Obviousness
InheritanceLink
DefinedFrameNode "#Obviousness"
DefinedFrameNode "#Gradable_attributes"
// #Obviousness:Attribute
FrameElementLink
DefinedFrameNode "#Obviousness"
DefinedFrameElementNode "#Obviousness:Attribute"
// #Obviousness:Degree
FrameElementLink
DefinedFrameNode "#Obviousness"
DefinedFrameElementNode "#Obviousness:Degree"
// #Obviousness:Phenomenon
FrameElementLink
DefinedFrameNode "#Obviousness"
DefinedFrameElementNode "#Obviousness:Phenomenon"
// #Obviousness:Perceiver
FrameElementLink
DefinedFrameNode "#Obviousness"
DefinedFrameElementNode "#Obviousness:Perceiver"
// #Obviousness:Location_of_protagonist
FrameElementLink
DefinedFrameNode "#Obviousness"
DefinedFrameElementNode "#Obviousness:Location_of_protagonist"
// #Gradable_attributes <- #Biological_urge
InheritanceLink
DefinedFrameNode "#Biological_urge"
DefinedFrameNode "#Gradable_attributes"
// #Biological_urge:Experiencer
FrameElementLink
DefinedFrameNode "#Biological_urge"
DefinedFrameElementNode "#Biological_urge:Experiencer"
// #Biological_urge:Expressor
FrameElementLink
DefinedFrameNode "#Biological_urge"
DefinedFrameElementNode "#Biological_urge:Expressor"
There are no available Framenet Frames for the following structures, so a custom representation will be used to describe them.
liquid
// #Substance <- liquid
InheritanceLink
ConceptNode "liquid"
DefinedFrameNode "#Substance"
ReferenceLink
WordNode "#liquid"
ConceptNode "liquid"
water
// liquid <- water
InheritanceLink
ConceptNode "water"
ConceptNode "liquid"
ReferenceLink
WordNode "#water"
ConceptNode "water
bone
// #Food <- bone
InheritanceLink
ConceptNode "bone"
DefinedFrameNode "#Food"
ReferenceLink
WordNode "#bone"
ConceptNode "bone"
Object types hierarchy
Each objects inside the virtual environment is represented by an atom of the hierarchy bellow. This hierarchy will be used by some predicates to infer some properties, like mobility.
// Object <- StaticObject
InheritanceLink
ConceptNode "StaticObject"
ConceptNode "Object"
// StaticObject <- Structure
InheritanceLink
ConceptNode "Structure"
ConceptNode "StaticObject"
// Object <- MovableObject
InheritanceLink
ConceptNode "MovableObject"
ConceptNode "Object"
// MovableObject <- Item
InheritanceLink
ConceptNode "Item"
ConceptNode "MovableObject"
// MovableObject <- Agent
InheritanceLink
ConceptNode "Agent"
ConceptNode "MovableAgent"
// Agent <- Humanoid
InheritanceLink
ConceptNode "Humanoid"
ConceptNode "Agent"
// Agent <- Pet
InheritanceLink
ConceptNode "Pet"
ConceptNode "Agent"
// Agent <- Avatar
InheritanceLink
ConceptNode "Avatar"
ConceptNode "Agent"
Predicates
is_drinkable(water_01)
// water <- water_01
InheritanceLink
SemeNode "water_01"
ConceptNode "water"
// #Ingestion:Ingestible = water
isAcceptableSecondArgLink
DefinedFrameElementNode #Ingestion:Ingestible
SemeNode "water_01"
is_edible(meat_01)
// meat <- meat_01
InheritanceLink
SemeNode "meat_01"
ConceptNode "meat"
// #Ingestion:Ingestible = meat
isAcceptableSecondArgLink
DefinedFrameElementNode #Ingestion:Ingestible
SemeNode "meat_01"
is_moving(Sally)
// #Motion <- is_moving
EvaluationLink
DefinedFrameNode "#Motion"
PredicateNode "Sally_is_moving"
EvaluationLink
DefinedFrameElementNode "#Motion:Theme"
PredicateNode "Sally_is_moving_Theme"
EvaluationLink
DefinedFrameElementNode "#Motion:Direction"
PredicateNode "Sally_is_moving_Direction"
FrameElementLink
PredicateNode "Sally_is_moving"
PredicateNode "Sally_is_moving_Theme"
FrameElementLink
PredicateNode "Sally_is_moving"
PredicateNode "Sally_is_moving_Direction"
EvaluationLink
PredicateNode "Sally_is_moving_Theme"
SemeNode "Sally"
EvaluationLink
PredicateNode "Sally_is_moving_Direction"
ListLink
NumberNode "$x"
NumberNode "$y"
NumberNode "$z"
is_small(blueBall)
// Fido dimension
InheritanceLink
PredicateNode "Fido_dimension"
DefinedFrameNode "#Dimension"
InheritanceLink
PredicateNode "Fido_dimension_Dimension"
DefinedFrameElementNode "#Dimension:Dimension"
InheritanceLink
PredicateNode "Fido_dimension_Object"
DefinedFrameElementNode "#Dimension:Object"
InheritanceLink
PredicateNode "Fido_dimension_Measurement "
DefinedFrameElementNode "#Dimension:Measurement "
FrameElementLink
PredicateNode "Fido_dimension"
PredicateNode "Fido_dimension_Dimension"
FrameElementLink
PredicateNode "Fido_dimension"
PredicateNode "Fido_dimension_Object"
FrameElementLink
PredicateNode "Fido_dimension"
PredicateNode "Fido_dimension_Measurement"
EvaluationLink
PredicateNode "Fido_dimension_Dimension"
ConceptNode "Volume"
EvaluationLink
PredicateNode "Fido_dimension_Object"
SemeNode "Fido"
EvaluationLink
PredicateNode "Fido_dimension_Measurement"
NumberNode "30"
// now prepare the blueBall dimension
InheritanceLink
PredicateNode "blueBall_Dimension"
DefinedFrameNode "#Dimension"
InheritanceLink
PredicateNode "blueBall_Dimension:Dimension"
DefinedFrameNode "#Dimension:Dimension"
InheritanceLink
PredicateNode "blueBall_Dimension:Object"
DefinedFrameNode "#Dimension:Object"
InheritanceLink
PredicateNode "blueBall_Dimension:Measurement"
DefinedFrameNode "#Dimension:Measurement"
FrameElementLink
PredicateNode "blueBall_dimension"
PredicateNode "blueBall_dimension_Dimension"
FrameElementLink
PredicateNode "blueBall_dimension"
PredicateNode "blueBall_dimension_Object"
FrameElementLink
PredicateNode "blueBall_dimension"
PredicateNode "blueBall_dimension_Measurement"
EvaluationLink
PredicateNode "blueBall_dimension_Dimension"
ConceptNode "Volume"
EvaluationLink
PredicateNode "blueBall_dimension_Object"
SemeNode "blueBall"
EvaluationLink
PredicateNode "blueBall_dimension_Measurement"
NumberNode "5"
// now make the comparison between Fido and the blueBall
InheritanceLink
PredicateNode "blueBall_is_small"
DefinedFrameNode "#Evaluative_comparison"
InheritanceLink
PredicateNode "blueBall_is_small_Attribute"
DefinedFrameElementNode "#Evaluative_comparison:Attribute"
InheritanceLink
PredicateNode "blueBall_is_small_Profiled_attribute"
DefinedFrameElementNode "#Evaluative_comparison:Profiled_attribute"
InheritanceLink
PredicateNode "blueBall_is_small_Standard_attribute"
DefinedFrameElementNode "#Evaluative_comparison:Standard_attribute"
InheritanceLink
PredicateNode "blueBall_is_small_Profiled_item"
DefinedFrameElementNode "#Evaluative_comparison:Profiled_item"
InheritanceLink
PredicateNode "blueBall_is_small_Standard_item"
DefinedFrameElementNode "#Evaluative_comparison:Standard_item"
InheritanceLink
PredicateNode "blueBall_is_small_Value"
DefinedFrameElementNode "#Evaluative_comparison:Value"
EvaluationLink
PredicateNode "blueBall_is_small_Attribute"
ConceptNode "Volume"
EvaluationLink
PredicateNode "blueBall_is_small_Profiled_attribute"
ConceptNode "Volume"
EvaluationLink
PredicateNode "blueBall_is_small_Standard_attribute"
ConceptNode "Volume"
EvaluationLink
PredicateNode "blueBall_is_small_Profiled_item"
SemeNode "Fido"
EvaluationLink
PredicateNode "blueBall_is_small_Standard_item"
SemeNode "blueBall"
EvaluationLink
PredicateNode "blueBall_is_small_Value"
NumberNode "0.16" // proportion of the standard, based on the profiled
is_avatar(Sally)
InheritanceLink
SemeNode "Sally"
ConceptNode "Avatar"
is_agent(Fido)
InheritanceLink
SemeNode "Fido"
ConceptNode "Pet"
// following link to verify if Fido is an agent
InheritanceLink
ConceptNode "Pet"
ConceptNode "Agent"
is_object(blueBall)
InheritanceLink
SemeNode "blueBall"
ConceptNode "MovableObject"
// following link to verify if blueBall is an agent
InheritanceLink
ConceptNode "MovableObject"
ConceptNode "Object"
is_pee_place(barrel_01) and is_poo_place(barrel_01)
InheritanceLink
SemeNode "barrel_01"
ConceptNode "Structure"
// structures are pee and poo places
is_movable(Fido)
InheritanceLink
SemeNode "Fido"
ConceptNode "Pet"
// following link to verify if Fido is a movable object
InheritanceLink
ConceptNode "Pet"
ConceptNode "Agent"
InheritanceLink
ConceptNode "Agent"
ConceptNode "MovableObject"
// ok, Fido is movable
is_pickupable(blueBall)
EvaluationLink
PredicateNode "blueBall_is_pickupable"
ListLink
InheritanceLink of is_small(blueBall)
InheritanceLink of is_movable(blueBall)
is_owner(Sally, Fido)
InheritanceLink
PredicateNode "Sally_Fido_is_owner"
DefinedFrameNode "#Possession"
InheritanceLink
PredicateNode "Sally_Fido_is_owner_Owner"
DefinedFrameElementNode "#Possession:Owner"
InheritanceLink
PredicateNode "Sally_Fido_is_owner_Possession"
DefinedFrameElementNode "#Possession:Possession"
FrameElementLink
PredicateNode "Sally_Fido_is_owner"
PredicateNode "Sally_Fido_is_owner_Owner"
FrameElementLink
PredicateNode "Sally_Fido_is_owner"
PredicateNode "Sally_Fido_is_owner_Possession"
EvaluationLink
PredicateNode "Sally_Fido_is_owner_Owner"
SemeNode "Sally"
EvaluationLink
PredicateNode "Sally_Fido_is_owner_Possession"
SemeNode "Fido"
is_noisy(Fido)
InheritanceLink
PredicateNode "Fido_is_noisy"
DefinedFrameNode "#Make_noise"
InheritanceLink
PredicateNode "Fido_is_noisy_Noisy_event"
DefinedFrameElementNode "#Make_noise:Noisy_event"
InheritanceLink
PredicateNode "Fido_is_noisy_Noisy_Sound"
DefinedFrameElementNode "#Make_noise:Sound"
InheritanceLink
PredicateNode "Fido_is_noisy_Noisy_Sound_source"
DefinedFrameElementNode "#Make_noise:Sound_source"
InheritanceLink
PredicateNode "Fido_is_noisy_Noisy_Degree"
DefinedFrameElementNode "#Make_noise:Degree"
InheritanceLink
PredicateNode "Fido_is_noisy_Noisy_Iterations"
DefinedFrameElementNode "#Make_noise:Iterations"
FrameElementLink
PredicateNode "Fido_is_noisy"
PredicateNode "Fido_is_noisy_Noisy_event"
FrameElementLink
PredicateNode "Fido_is_noisy"
PredicateNode "Fido_is_noisy_Sound"
FrameElementLink
PredicateNode "Fido_is_noisy"
PredicateNode "Fido_is_noisy_Sound_source"
FrameElementLink
PredicateNode "Fido_is_noisy"
PredicateNode "Fido_is_noisy_Degree"
FrameElementLink
PredicateNode "Fido_is_noisy"
PredicateNode "Fido_is_noisy_Iterations"
EvaluationLink
PredicateNode "Fido_is_noisy_Noisy_event"
SemeNode "barking"
EvaluationLink
PredicateNode "Fido_is_noisy_Sound"
SemeNode "bark"
EvaluationLink
PredicateNode "Fido_is_noisy_Sound_source"
SemeNode "Fido"
EvaluationLink
PredicateNode "Fido_is_noisy_Degree"
SemeNode "high" // low/medium/high
EvaluationLink
PredicateNode "Fido_is_noisy_Iterations"
NumberNode "3"
is_learning(Fido)
InheritanceLink
PredicateNode "Fido_is_learning"
DefinedFrameNode "#Education_teaching"
InheritanceLink
PredicateNode "Fido_is_learning_Course"
DefinedFrameElementNode "#Education_teaching:Course"
InheritanceLink
PredicateNode "Fido_is_learning_Fact"
DefinedFrameElementNode "#Education_teaching:Fact"
InheritanceLink
PredicateNode "Fido_is_learning_Institution"
DefinedFrameElementNode "#Education_teaching:Institution"
InheritanceLink
PredicateNode "Fido_is_learning_Material"
DefinedFrameElementNode "#Education_teaching:Material"
InheritanceLink
PredicateNode "Fido_is_learning_Skill"
DefinedFrameElementNode "#Education_teaching:Skill"
InheritanceLink
PredicateNode "Fido_is_learning_Student"
DefinedFrameElementNode "#Education_teaching:Student"
InheritanceLink
PredicateNode "Fido_is_learning_Teacher"
DefinedFrameElementNode "#Education_teaching:Teacher"
FrameElementLink
PredicateNode "Fido_is_learning"
PredicateNode "Fido_is_learning_Course"
FrameElementLink
PredicateNode "Fido_is_learning"
PredicateNode "Fido_is_learning_Fact"
FrameElementLink
PredicateNode "Fido_is_learning"
PredicateNode "Fido_is_learning_Institution"
FrameElementLink
PredicateNode "Fido_is_learning"
PredicateNode "Fido_is_learning_Material"
FrameElementLink
PredicateNode "Fido_is_learning"
PredicateNode "Fido_is_learning_Skill"
FrameElementLink
PredicateNode "Fido_is_learning"
PredicateNode "Fido_is_learning_Student"
FrameElementLink
PredicateNode "Fido_is_learning"
PredicateNode "Fido_is_learning_Teacher"
// #Education_teaching:Course = learn fetch with Sally
EvaluationLink
PredicateNode "Fido_is_learning_Course"
SentenceNode "learn fetch with Sally"
// #Education_teaching:Fact = bring the thrown stick to me piece of information that is being taught by the teacher
EvaluationLink
PredicateNode "Fido_is_learning_Fact"
SentenceNode "bring the thrown stick to me" // piece of information that is being taught by the teacher
// #Education_teaching:Institution = Informal
EvaluationLink
PredicateNode "Fido_is_learning_Institution"
ConceptNode "Informal" // school/university/informal.. etc
// #Education_teaching:Material = Example
EvaluationLink
PredicateNode "Fido_is_learning_Material"
ConceptNode "Example"
// #Education_teaching:Skill = fetch
EvaluationLink
PredicateNode "Fido_is_learning_Skill"
ConceptNode "fetch"
// #Education_teaching:Student = Fido
EvaluationLink
PredicateNode "Fido_is_learning_Student"
SemeNode "Fido"
// #Education_teaching:Teacher = Sally
EvaluationLink
PredicateNode "Fido_is_learning_Teacher"
SemeNode "Sally"
is_agent_state(Maria), go_back_to_base
// #State_of_entity:Entity = Fido
InheritanceLink
PredicateNode "Maria_is_agent_state"
DefinedFrameNode "#State_of_entity"
InheritanceLink
PredicateNode "Maria_is_agent_state_Entity"
DefinedFrameElementNode "#State_of_entity:Entity"
InheritanceLink
PredicateNode "Maria_is_agent_state_State"
DefinedFrameElementNode "#State_of_entity:State"
InheritanceLink
PredicateNode "Maria_is_agent_state_Evaluation"
DefinedFrameElementNode "#State_of_entity:Evaluation"
FrameElementLink
PredicateNode "Maria_is_agent_state"
PredicateNode "Maria_is_agent_state_Entity"
FrameElementLink
PredicateNode "Maria_is_agent_state"
PredicateNode "Maria_is_agent_state_State"
FrameElementLink
PredicateNode "Maria_is_agent_state"
PredicateNode "Maria_is_agent_state_Evaluation"
EvaluationLink
PredicateNode "Maria_is_agent_state_Entity"
SemeNode "Fido"
// #State_of_entity:State = go_back_to_base[0] go_get_treasure[1] wait[2], etc.
EvaluationLink
PredicateNode "Maria_is_agent_state_State"
NumberNode "0"
// #State_of_entity:Evaluation = Playing Scavenger Hunt
EvaluationLink
PredicateNode "Maria_is_agent_state_Evaluation"
ConceptNode "Playing"
is_holding_something(Sally)
InheritanceLink
PredicateNode "Sally_is_holding_something"
DefinedFrameNode "#Manipulation"
InheritanceLink
PredicateNode "Sally_is_holding_something_Agent"
DefinedFrameElementNode "#Manipulation:Agent"
InheritanceLink
PredicateNode "Sally_is_holding_something_Event"
DefinedFrameElementNode "#Manipulation:Event"
InheritanceLink
PredicateNode "Sally_is_holding_something_Entity"
DefinedFrameElementNode "#Manipulation:Entity"
InheritanceLink
PredicateNode "Sally_is_holding_something_Time"
DefinedFrameElementNode "#Manipulation:Time"
InheritanceLink
PredicateNode "Sally_is_holding_something_Duration"
DefinedFrameElementNode "#Manipulation:Duration"
FrameElementLink
PredicateNode "Sally_is_holding_something"
PredicateNode "Sally_is_holding_something_Agent"
FrameElementLink
PredicateNode "Sally_is_holding_something"
PredicateNode "Sally_is_holding_something_Entity"
FrameElementLink
PredicateNode "Sally_is_holding_something"
PredicateNode "Sally_is_holding_something_Time"
FrameElementLink
PredicateNode "Sally_is_holding_something"
PredicateNode "Sally_is_holding_something_Duration"
// #Manipulation:Agent = Sally
EvaluationLink
DefinedFrameElementNode "#Manipulation:Agent"
SemeNode "Sally"
// #Manipulation:Event = holds
EvaluationLink
DefinedFrameElementNode "#Manipulation:Event"
ConceptNode "Holds"
// #Manipulation:Entity = blue ball
EvaluationLink
DefinedFrameElementNode "#Manipulation:Entity"
SemeNode "blueBall"
// #Manipulation:Time = start time
EvaluationLink
DefinedFrameElementNode "#Manipulation:Time"
NumberNode "00001"
// #Manipulation:Duration = how much time in minutes
EvaluationLink
DefinedFrameElementNode "#Manipulation:Duration"
NumberNode "5.6"
is_moving_toward(missile) The missile is coming in myFido direction.
InheritanceLink
PredicateNode "missile_is_moving_toward"
DefinedFrameNode "#Motion_directional"
InheritanceLink
PredicateNode "missile_is_moving_toward_Theme"
DefinedFrameElementNode "#Motion_directional:Theme"
InheritanceLink
PredicateNode "missile_is_moving_toward_Direction"
DefinedFrameElementNode "#Motion_directional:Direction"
InheritanceLink
PredicateNode "missile_is_moving_toward_Goal"
DefinedFrameElementNode "#Motion_directional:Goal"
InheritanceLink
PredicateNode "missile_is_moving_toward_Path"
DefinedFrameElementNode "#Motion_directional:Path"
InheritanceLink
PredicateNode "missile_is_moving_toward_Source"
DefinedFrameElementNode "#Motion_directional:Source"
FrameElementLink
PredicateNode "missile_is_moving_toward"
PredicateNode "missile_is_moving_toward_Source"
FrameElementLink
PredicateNode "missile_is_moving_toward"
PredicateNode "missile_is_moving_toward_Direction"
FrameElementLink
PredicateNode "missile_is_moving_toward"
PredicateNode "missile_is_moving_toward_Goal"
FrameElementLink
PredicateNode "missile_is_moving_toward"
PredicateNode "missile_is_moving_toward_Path"
FrameElementLink
PredicateNode "missile_is_moving_toward"
PredicateNode "missile_is_moving_toward_Source"
// #Motion_directional:Theme = Missile
EvaluationLink
PredicateNode "missile_is_moving_toward_Theme"
SemeNode "Missile"
// #Motion_directional:Direction = Vectorx,y,z
EvaluationLink
PredicateNode "missile_is_moving_toward_Direction"
ListLink
NumberNode "$x"
NumberNode "$y"
NumberNode "$z"
// #Motion_directional:Goal = Fido
EvaluationLink
PredicateNode "missile_is_moving_toward_Goal"
SemeNode "Fido"
// #Motion_directional:Path = straightforward line
EvaluationLink
PredicateNode "missile_is_moving_toward_Path"
ConceptNode "Straightforward"
// #Motion_directional:Source = cannon the location the Theme occupies before the motion occurs
EvaluationLink
PredicateNode "missile_is_moving_toward_Source"
SemeNode "cannon"
inside_pet_fov(redBall)
InheritanceLink
PredicateNode "redBall_is_inside_pet_fov"
DefinedFrameNode "#Obviousness"
InheritanceLink
PredicateNode "redBall_is_inside_pet_fov_Attribute"
DefinedFrameElementNode "#Gradable_attributes:Attribute"
InheritanceLink
PredicateNode "redBall_is_inside_pet_fov_Degree"
DefinedFrameElementNode "#Gradable_attributes:Degree"
InheritanceLink
PredicateNode "redBall_is_inside_pet_fov_Phenomenon"
DefinedFrameElementNode "#Obviousness:Phenomenon"
InheritanceLink
PredicateNode "redBall_is_inside_pet_fov_Perceiver"
DefinedFrameElementNode "#Obviousness:Perceiver"
InheritanceLink
PredicateNode "redBall_is_inside_pet_fov_Location_of_protagonist"
DefinedFrameElementNode "#Obviousness:Location_of_protagonist"
FrameElementLink
PredicateNode "redBall_is_inside_pet_fov"
PredicateNode "redBall_is_inside_pet_fov_Attribute"
FrameElementLink
PredicateNode "redBall_is_inside_pet_fov"
PredicateNode "redBall_is_inside_pet_fov_Degree"
FrameElementLink
PredicateNode "redBall_is_inside_pet_fov"
PredicateNode "redBall_is_inside_pet_fov_Phenomenon"
FrameElementLink
PredicateNode "redBall_is_inside_pet_fov"
PredicateNode "redBall_is_inside_pet_fov_Perceiver"
FrameElementLink
PredicateNode "redBall_is_inside_pet_fov"
PredicateNode "redBall_is_inside_pet_fov_Location_of_protagonist"
// #Gradable_attributes:Attribute = visible
EvaluationLink
PredicateNode "redBall_is_inside_pet_fov_Attribute"
ConceptNode "Visible"
// #Gradable_attributes:Degree = Low/High
EvaluationLink
PredicateNode "redBall_is_inside_pet_fov_Degree"
ConceptNode "Low"
// #Obviousness:Phenomenon = redBall
EvaluationLink
PredicateNode "redBall_is_inside_pet_fov_Phenomenon"
SemeNode "redBall"
// #Obviousness:Perceiver = Fido
EvaluationLink
PredicateNode "redBall_is_inside_pet_fov_Perceiver"
SemeNode "Fido"
// #Obviousness:Location_of_protagonist = Vectorx,y,z
EvaluationLink
PredicateNode "redBall_is_inside_pet_fov_Location_of_protagonist"
ListLink
NumberNode "$x"
NumberNode "$y"
NumberNode "$z"
pee_urgency / poo_urgency / hunger / thirsty
// #Biological_urge <- poo_urgency
InheritanceLink
PredicateNode "poo_urgency"
DefinedFrameNode "#Biological_urge"
InheritanceLink
PredicateNode "poo_urgency_Experiencer"
DefinedFrameElementNode "#Biological_urge:Experiencer"
InheritanceLink
PredicateNode "poo_urgency_Expressor"
DefinedFrameElementNode "#Biological_urge:Expressor"
InheritanceLink
PredicateNode "poo_urgency_Attribute"
DefinedFrameElementNode "#Gradable_attributes:Attribute"
InheritanceLink
PredicateNode "poo_urgency_Degree"
DefinedFrameElementNode "#Gradable_attributes:Degree"
InheritanceLink
PredicateNode "poo_urgency_Value"
DefinedFrameElementNode "#Gradable_attributes:Value"
FrameElementLink
PredicateNode "poo_urgency"
PredicateNode "poo_urgency_Experiencer"
FrameElementLink
PredicateNode "poo_urgency"
PredicateNode "poo_urgency_Expressor"
FrameElementLink
PredicateNode "poo_urgency"
PredicateNode "poo_urgency_Attribute"
FrameElementLink
PredicateNode "poo_urgency"
PredicateNode "poo_urgency_Degree"
FrameElementLink
PredicateNode "poo_urgency"
PredicateNode "poo_urgency_Value"
// #Biological_urge:Experiencer = Fido
EvaluationLink
PredicateNode "poo_urgency_Experiencer"
SemeNode "Fido"
// #Biological_urge:Expressor = butt gesture, expression or body part indicating the event
EvaluationLink
PredicateNode "poo_urgency_Expressor"
ConceptNode "Butt"
// Gradable_attributes <- Biological_urge
// #Gradable_attributes:Atribute = poo
EvaluationLink
PredicateNode "poo_urgency_Attribute"
ConceptNode "Poo"
// #Gradable_attributes:Degree = low/medium/high
EvaluationLink
PredicateNode "poo_urgency_Degree"
ConceptNode "Low"
// #Gradable_attributes:Value = 0.5
EvaluationLink
PredicateNode "poo_urgency_Value"
NumberNode "0.5"
Spatial
implemented: next_to, near
non-implemented: against, beneath, above, below, behind, in_front_of, in, beyond, on_top_of
// barrel_01 is in front of Sally in_front_of(barrel_01, Sally)
InheritanceLink
PredicateNode "barrel_01_Sally_in_front_of"
DefinedFrameNode "#Locative_relation"
InheritanceLink
PredicateNode "barrel_01_Sally_in_front_of_Figure"
DefinedFrameElementNode "#Locative_relation:Figure"
InheritanceLink
PredicateNode "barrel_01_Sally_in_front_of_Ground"
DefinedFrameElementNode "#Locative_relation:Ground"
InheritanceLink
PredicateNode "barrel_01_Sally_in_front_of_Relation_type"
DefinedFrameElementNode "#Locative_relation:Relation_type"
FrameElementLink
PredicateNode "barrel_01_Sally_in_front_of"
PredicateNode "barrel_01_Sally_in_front_of_Figure"
FrameElementLink
PredicateNode "barrel_01_Sally_in_front_of"
PredicateNode "barrel_01_Sally_in_front_of_Ground"
FrameElementLink
PredicateNode "barrel_01_Sally_in_front_of"
PredicateNode "barrel_01_Sally_in_front_of_Relation_type"
EvaluationLink
PredicateNode "barrel_01_Sally_in_front_of_Figure"
SemeNode "barrel_01"
EvaluationLink
PredicateNode "barrel_01_Sally_in_front_of_Ground"
SemeNode "Sally"
EvaluationLink
PredicateNode "barrel_01_Sally_in_front_of_Relation_type"
ConceptNode "in_front_of"