The GlobNode is a type of VariableNode that can match multiple successive atoms during pattern matching. A normal variable node can only match a single atom. See glob on wikipedia for a definition of globbing.
The pattern immediately below, re-writes "I * you" to "I * you too".
(BindLink (ListLink (ConceptNode "I") (GlobNode "$star") (ConceptNode "you")) (ListLink (ConceptNode "I") (GlobNode "$star") (ConceptNode "you") (ConceptNode "too")))
When applied to this:
(ListLink (ConceptNode "I") (ConceptNode "really") (ConceptNode "totally") (ConceptNode "need") (ConceptNode "you"))
it will produce the output
(ListLink (ConceptNode "I") (ConceptNode "really") (ConceptNode "totally") (ConceptNode "need") (ConceptNode "you") (ConceptNode "too"))
By default, GlobNode matches one or more sequential atoms in a list. One may want to match zero or more times, or match no more than N times. This can be accomplished with the TypedVariableLink, together with IntervalLink.
The example below specifies a Glob that must be matched at least twice, but no more than three times:
TypedVariableLink GlobNode "$foo" IntervalLink NumberNode 2 NumberNode 3
It makes use of the IntervalLink to specify a numeric interval. This can be used with the usual type specification mechanism. Thus,
TypedVariableLink GlobNode "$foo" IntervalLink NumberNode 2 NumberNode 3 TypeNode "ConceptNode"
indicates that either two or three matches must be made, and the matching type must be ConceptNode. In place of TypeNode here, it should also be possible to use TypeChoiceLink, SignatureLink, and so on.
By default, matching is greedy. Non-greedy matches could be specified by a (not yet implemented) LazyGlobNode or explicitly demanded by a GreedyGlobNode.
Thus, for example,
would be a GlobNode that did lazy matching, while GreedyGlobNode would be the same thing as a GlobNode.
But perhaps a better API would be to invent a TypeStyleNode or a TypePredicateNode and then express greediness by stating:
TypedVariableLink GlobNode "$foo" TypeStyleNode "lazy"
I think I like TypeStyleNode more than LazyGlobNode because its more "future-proof" -- more flexible for future enhancements.
We could use the above to eliminate GlobNodes entirely, and instead write:
TypedVariableLink VariableNode "$foo" TypeSetLink TypeStyleNode "greedy" TypeStyleNode "glob"
which would mean exactly the same thing as
GlobNode "$foo". Just an idea ...
Specifying multiple constraints
By using the TypeSetLink, one can specify a general set of typing constraints. So for example:
TypedVariableLink GlobNode "$foo" TypeChoiceLink TypeSetLink IntervalLink NumberNode 2 NumberNode 3 TypeNode "ConceptNode" TypeStyleNode "lazy" TypeSetLink IntervalLink NumberNode 7 NumberNode 8 TypeNode "PredicateNode" TypeStyleNode "greedy"
Which states that there could be either 2 or 3 matches to ConceptNode, but that these should be lazy (so, taking 2 matches, if possible) or 7 or 8 matches to PredicateNode (being greedy, taking 8 matches if possible). The TypeSetLink is used instead of SetLink, to make it clear that its not just any set, but a set of type specifications. Hopefully, that makes it easier to read and understand such expressions.