OpenCog

Embodiment

From OpenCog

Embodiment is a system based on OpenCog concepts for controlling a real or virtual intelligent agent's body. The Embodiment system uses a Proxy to connect to a virtual world where the agent's body lives (or directly to a robot living in the real world). The proxy provides an interface for collecting perceptions from this world and commanding the agent's body through action plans to be executed within the world.

Contents

Architecture related pages

Learning Server

The Learning Server (LS) provides several mechanisms to make the agent learn sequences of actions.

Components and Modules

Code organization

Feelings and Predicates

Functionalities and features

System usage and tests


Embodiment Proxies

Miscellaneous

Combo-related pages

Behavior-related pages

Occams Razor

Ben's notes and ideas

These are pages written by Ben that may still be useful for further work:

Language Comprehension

Others